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AI Insights · Timothy · April 2024

Top 5 Battlefield Commander Games Performance in Bulgaria for Q1 2024

In Q1 2024, the top 5 Battlefield Commander games on a unified platform in Bulgaria showed varied performance trends across weekly downloads, revenue, and active users.

Top 5 Battlefield Commander Games Performance in Bulgaria for Q1 2024

In Q1 2024, the performance of the top 5 Battlefield Commander games in Bulgaria on a unified platform displayed diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during the quarter.

Clash Royale from Supercell experienced fluctuating weekly revenue, peaking at roughly $4K in the first week of January before dropping to around $1.4K by late March. Weekly downloads showed a slight decline, starting at 1.4K in early January and ending at 1.1K in late March. The game maintained a consistent number of weekly active users, starting at 137K and ending at 121K.

Warcraft Rumble by Blizzard Entertainment, Inc. saw its weekly revenue peak at approximately $1.3K in early January before gradually decreasing to around $545 by the end of March. Weekly downloads were modest, starting at 352 and dropping to 95 by the end of the quarter. The game’s weekly active users started at 2.4K and showed a slight decline to 1.5K by the end of March.

Art of War: Legions from Fastone Games had a relatively stable weekly revenue, peaking at approximately $1.1K in early January but generally hovering around $300-$500 for most of the quarter. Weekly downloads were low, starting at 17 and peaking at 46 in early March. The game’s weekly active users saw a slight increase, starting at 166 and peaking at 223 in mid-March before dropping to 134 by the end of the quarter.

Warhammer 40,000: Tacticus ™ by Snowprint Studios AB had its highest weekly revenue at around $616 in late February. Weekly downloads were relatively low, peaking at 88 in late January. The game’s weekly active users remained fairly steady, starting at 264 and ending at 225.

War Eternal from ONEMT showed a peak weekly revenue of about $605 in mid-January but generally stayed below $500 for the rest of the quarter. Weekly downloads were minimal, peaking at 22 in late January. The game’s weekly active users remained consistent, starting at 27 and ending at 26.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024